![]() ![]() For example to do not have such a problem one always have to lay down a board flat on the ground put something on the board and only then try to rotate the board around.īoards really need more freedom when it comes to rotations, that way It does not matter how you begin building something on a board. That would really solve an issue regarding that you always have to mind the position of the board. Nevertheless, Rotating board should have the freedom of the the 3 axis rotations. ![]() Maybe I should had my though well calculated to make that clear in the first place. The worst part is not really about the components rotations but all about the board manipulations. I didn't mean it is a bad tool for itself. Like logic gates it could have all faces but 2 facing the board.Īnd flip is necessary. Sure it can't be the face which the components has some mechanics to mess with. There are cases which using a different face of a component to face the board would allow more flexible construction. Originally posted by Ecconia:If you mean components: This step is pure intuition (or chance) - there are patterns to it - especially due to building styles. Here each axis is the boards and not the worlds axis - so you need to know which you have to press per board. If it is standing, it gets a little bit more tricky as now you can rotate around two axes with 'QE' and 'Shift+QE'. Finally I rotate it with 'QE' and place it. If it is flat, I will check if I have to flip it upside-down with 'F' (this will rotate it by 180° around one of the non-Y axes). First I choose if the board shall be flat or standing with 'T'. Here is how I am able to use it fairly simple: And afaik the game devs plan to improve this somehow somewhen. There is no flipping boards (also called mirroring) - as the game is not (yet) capable of doing that. Or are you talking about rotating boards - which is kind of a completely different mechanics. Well you cannot replace flip with rotations, you need flip to mirror some components (the XOR is the only one afaik).ĭo you mean, you want to change which side of a component is facing the board (or which side is "bottom")? ![]() IF that is possible pls tell me how.Ĭomponents have a "bottom" side, that will always touch the board it is placed on.Ĭurrently components can only be rotated around their Y axis and can be flipped. Maybe I don't know that the game already allows to rotate in the 3 axis. On the same note, for example the XOR cannot flip to be vertically put, to do that you need a extra piece of board just to do that which would be solved better if it was allowed to rotate everything in the 3 axis plus allowing such placement. As of now it is very hard to get around to just put a piece the way you want.(obs: nothing too fancy, I mean just to get around moving pieces is a pain to do it) That will help to make building stuff a lot easier. The flip function is a poor solution, instead give us the freedom to rotate in the 3 axis and that will not need the flip function which is very limited and does not allows for all positions.ĭoes not really need complex angles just 90s will do for flipping stuff around in the 3 axis will allows any position without breaking the game. Not been able to rotate in one of the axis is a very lame thing to be in a game of this port.Įverything should be able to rotate in the 3 axis. ![]()
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