![]() ![]() ![]() I suspect having your people mass murdered with a WMD that scarred your planet to the point where you can literally feel it is the kind of thing that can trample moral qualms about retaliatory methods into the dust.)Īs for the NUN, I wish the NUN rep had been portrayed as cold and ruthlessly pragmatic rather than as an over the top smirking douchebag. (And yes, their methods are bad, but I find it kind of hard not to sympathize with a group that's been hurt that badly. I suspect if Windermere had the weapons they have now at their disposal back then, they would have driven the NUG/NUNS out of the cluster right then and there rather than waiting seven years. Keith outright thinks the idea that Windermereans are the true heirs of the protoculture is bs. The knights seem more concerned with the WMD that destroyed one of their cities and messed up their planet. The "true heirs to the protoculture belief" is troubling, but frankly up until Gramia mentioned it last episode Roid was the only Windermerean who talked like that. Like mass mind control enslavement of the entire cluster being their end game objective, or that "we will annihilate the earthlings and those allied with them" should be assumed to mean genocide instead of "we'll crush their military." It's possible people's assumptions are correct and I'm wrong, but why should I rush to a conclusion when the series hasn't finished yet? As such, I'm inclined to question many of the assumptions people make about them. Given the way they've been billed, I'm inclined to think the Windermereans are intended to be sympathetic antagonists. ![]() Corporations such as Chaos can be rented out, but going back to my previous point(s), when interest of Chaos conflict with NUN, the latter takes priority. When Jeffrey Wilder decided to go full 'pirate' in Frontier, his actions were initially considered treasonous. They are subsidiaries of the NUN and must abide by the latter's authority. They are not completely independent entities. Then we also have PMCs (Private Military Corporations). But orbit and beyond fall under NUN jurisdiction. For example, some colonies prohibits full-sized Zentradi, some colonies allow cybernetics, some colonies deem foreign organisms illegal. Moreover, as a general rule, the NUN do not interfere with the domestic policies of sovereign colonial or planetary entities unless they come into conflict with NUN interests. The NUN is also responsible for representing member states in foreign policy and settling disputes. Planets & colonies are sovereign, but the NUN regulates taxation, interstellar travel, provides defense, setup HQs and install attaches. If we are to draw a historical analogy to the NUN post VFX-2, it would be akin to the visions of the founders of early United States, where states are sovereign entities, but a central government is still responsible for conducting foreign policy, taxation and raise a military in case of war. The Zentradi today functions as allies to the NUN, and the keyword here is 'allies'. They still outnumber humanity today, and unlike the latter, every space-borne Zentradi is a warrior. Never mind trying to enforce central authority over the overwhelming Zentradi population was impossible from the get-go. This was a logical course, for the logistical nightmare posed to an ever expanding UNG meant it was difficult for a centralized government to tackle every problem in the galaxy. ![]() The UNG (United Nations Government) became the NUNG (New United Nations Government) following events of Macross VFX-2. ![]()
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